![Daz to unity](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)
![daz to unity daz to unity](https://www.daz3d.com/forums/uploads/FileUpload/ec/dbc31ab8ab79dfdb7c74c7c6acc8d1.jpg)
![daz to unity daz to unity](https://3.bp.blogspot.com/-6OspF4aZpm4/Vs6GX6bOZpI/AAAAAAAAAjw/AGsdMvU8z-0/s1600/GreenEyeTest.png)
The only problem is most animations are read-only, so I have to find the correct animation (easier on a new project as there aren't 25 Idle and Run animations), select it, and copy it with control-D (command-D on Mac) then rename it to something like Jaw-Idle or Jaw-Run. I have to change the start and end points to equal 1. I looked at the animations in Unity from the drop-down menu WIndow > Animation > Animation and "Animator.Jaw Close" = 0 on all my offending animations. I finally got sick of it and edited all my animation files.
![daz to unity daz to unity](https://gcdn.daz3d.com/p/72265/i/unity_step_04.jpg)
That stopped working recently for some reason, maybe in Unity 2018.2 or 2018.3. I used to be able to fix it by editing the face bones in Unity and selecting "none" for the jaw bone. I've had that "mouth open" problem in Unity with a variety of 3D figured (DAZ, Mixamo, Reallusion) and different character rigs (Unity, Invector, Ootii 3rd-person controllers).
![Daz to unity](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)